Patch Testing/

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Patch testing -

Testing Results
Pull Request Test Results - Daenks Delerium Morbus Keen
867 Cell 2 Cell 3 Cell 4 Cell 5
864 Cell 2 Works Cell 4 Cell 5
863 Cell 2 Works Cell 4 Cell 5
860 Cell 2 Works Cell 4 Works
856 Cell 2 Works Cell 4 Cell 5
853 Cell 2 Works Cell 4 Works
852 Cell 2 Works Cell 4 Cell 5
851 Cell 2 Works Cell 4 Cell 5
845 Cell 2 Works Cell 4 Works
843 Cell 2 Works Cell 4 Cell 5
837 Cell 2 Works Cell 4 Works
833 Cell 2 Works Cell 4 Cell 5
832 Cell 2 Works Cell 4 Works
825 Cell 2 Works Cell 4 Cell 5
823 Cell 2 Works Cell 4 Cell 5
818 Cell 2 Works Cell 4 Works
809 Cell 2 Works Cell 4 Works
808 Cell 2 Works Cell 4 Works
795 Cell 2 Works Cell 4 Cell 5

Additional Comments

Before patching: This update will set all players health to 0.2-1.5HP. Send all players to safety beforehand using send c user admingotosafety.
After patching server, run: send o 0 recreateall

Update 18 ( Pull Request List

867 - Move Anonymity and Mana Focus to PersonalEnchantment, lower Mana Focus cast time from 7 seconds to 3.
864 - Add heatshimmer wall for desert.
863 - Don't add item-cast spells to passive improvement list.
860 - Re-add keybind to makefile to build new keybind.
856 - Ongoing effort to remove truncation issues.
853 - Replace keybind with .net version
852 - Halve flec/ET damage, implement dmg % as setting.
851 - Radius projectile angles now calculated by client, and only one BP_RADIUS_SHOOT message sent for each radius proj spell cast.
845 - Add Fire Storm radius projectile spell.
843 - Arrow bugfixes, add ice arrow art/kod.
837 - Speed up soldier's attack to make them a better fight
833 - Move minimap flags, name color flags, move on type, object type and drawing effect flags into their own separate fields. Object flags now just holds boolean flags, and all fields can be used for future content.
832 - Deployed Mark's Golems, upgraded bgfs to version 10
825 - Palette translations for red/blue/purple to black, red->black & blue->skin and red/blue to white/black.
823 - Add max possible HP that can be obtained from a monster to its description.
818 - Rat King
809 - Fountain code to freeze/unfreeze, new graphics for frozen fountain.
808 - Added proper JoF condition resources. Updated newbie and logoff mails and territory game book.
795 - Room editing for next update.

Update 18 ( Patch Notes

Gameplay Changes and Bug Fixes
- Graphical errors in North Barloque (software renderer only) fixed.
- Fixed some graphical errors in Marion, Forest of Farol (south of WMW) and Kocatan reagent shop.
- Updated condition text in Jewel of Froz description.
- Updated resources for logoff penalty mail, newbie mail and territory game book (Marion adv hall) to reflect the current state of the game regarding timers, and included info about Phase in the mails.
- Added max possible HP that can be gained from a monster to its description.
- NPC faction soldiers attack and move slightly faster.
- Add frozen fountain graphics and settings to freeze the fountain during 'winter'.
- Spell cast using an item no longer cause passive improvements in that spell.
- Key/settings configuration utility (Keybind) updated to a more modern version.
- Some battle message text has been updated.
- The server now handles player HP as a factor of 100 (i.e. 150 HP is seen by the server as 15000 HP). This allows more precise damage calculations, and means a player can be at 0.99 HP and still alive. Apart from the occasional display of 0 HP, there are no other gameplay changes caused by this.
- Damage from Reflections and Evil Twins has been halved. The percentage of damage dealt compared to the original can be altered live via a setting, if necessary.
- Fixed graphics bugs with arrows - nerudite, silver and fire arrows will now show the correct graphic as they fly through the air.
- The 'object flags' field used to store information about objects such as drawing flags, name color etc. has been overhauled. This will allow future changes to be more easily made, and fixes a few bugs.
- Reflections and Evil Twins now show up on the minimap with the correct color halos, based on whether the current master can be attacked by you or not.
- The flashing effect caused by DI/Invisibility now works correctly with light given off by torches.
- NPCs now show up as black dots on the minimap.
- Builder group minimap halos are now a different color from guild ally halos.
- All minimap dots are 33% bigger.
- Logoff ghosts now display in color (as was originally intended but not working due to a bug). If desired, we can change this back to a greyed out effect correctly.
- The invisibility effect in Software Renderer now matches the effect in Hardware Renderer.
- Fixed a bug preventing Mana Focus from increasing mana regeneration time.
- Mana Focus cast time reduced from 7 seconds to 3 seconds.
- Mana Focus now displays the spellpower it was cast at in the PE description.
- Anonymity now displays the time remaining in the PE description.

Changes for future use
- Added several new coloring options for use with guild shields, soldier shields, robes, etc.
- Added several new rat monster types for future encounters/events.
- Added a new radius projectile spell for monsters: Fire Storm. Shoots a number of fireballs outwards from the caster, dealing heavy fire damage.
- Added ice arrow art and code; similar to fire arrows but deal cold damage.
- Added fire, ice, earth and nerudite golems (elementals). These monsters are very tough, and Champion versions can be spawned that will cast spells. May be used for invasion events or new areas.