Ranged Weapon Base Damages
|Weapon||Proficiency||Damage bonus||Damage Min||Damage Max|
|Nerudite Arrow||2 (3 shatters)||6 (8 shatters)|
|Silver Arrow||2 (5vs undead)||6 (10vs undead)|
|Throwing Dagger||Throwing Precision||1||4|
Damage is dependent upon the ammo type being fired and the damage bonus of the bow doing the firing. Battle bows give 2 bonus base damage to all of these values while practice bows reduce damage by 3. Nerudite arrows have a 10% chance to shatter for additional damage. A bow attack then receives base damage from proficiency in Archery, reaching 5 added base damage at 99%. A typical nerudite arrow and 99% battle bow attack (without a shatter) will have 9-13 base damage.
Throwing dagger damage is based on skill and Aim and will always inflict a bleed effect when they hit (assuming the monster can bleed).