Roomeditor

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Summary

For now it will contain working settings for rooedit.ini and perhaps plans on improvements to the program.

Under Development

Per [1] we are evaluating adding the roo format to a more modern editor.

Instructions

NOTE LINE #1, bitmapdir. If this does not have a FULL WORKING DIRECTORY PATH (default setup is ..\run\etc) then texture previewing will not work and you will get many strange errors over time. The example below is correct assuming the local server is at c:\m59src\.

Working Settings

#
#  Default WinDEU config file
#  
 
# Bitmap directory and filespec
bitmapdir = c:\m59src\run\client\resource
bitmapspec = grd*.bgf
serverdir = ..\run\server\
koddir = ..\kod\
entrances = entrance.dat
 
# Name of the main wad file.
#main = c:\games\doom\doom1.wad
#main = d:\games\doom2\doom2.wad
#main = d:\games\heretic\heretic.wad
 
# Name of the patch wads you want to load.
#file = renaud.wad
#file = raphael.wad
#file = brendon.wad
 
# Set this if you want debugging on by default.
# (Can be changed in the preferences dialog box.)
debug = true
 
# Use this to control the the noises.
# (Can be changed in the preferences dialog box.)
#quiet = true
# (Can be changed in the preferences dialog box.)
#quieter = true
 
# Set this if you think you are a brain.
# (Can be changed in the preferences dialog box.)
#expert = true
 
# Use this to hide the info bar (displayed by default).
# (Can be changed in the preferences dialog box.)
#infobar = false
 
# Set this if you don't want to unselect all previously selected objects when
# you use the selection box (Shift-MouseButton1, Shift-M).
# (Can be changed in the preferences dialog box.)
#addselbox = true
 
# Uncomment this if you don't like to have the object 0 selected when you
# switch from one editing mode to another.
# (Can be changed in the preferences dialog box.)
#select0 = false
 
# If you are an expert in Binary Space Partitioning algorithms and you want
# to tweak the Nodes builder, then you can use the following parameter.
# Default recommended value = 8
# (Can be changed in the preferences dialog box.)
#splitfactor = 8
 
# Default textures and preferences.  You may want to change those values...
# (Can be changed in the preferences dialog box.)
walltexture = -
#uppertexture = REDWALL1
#lowertexture = COMPBLUE
#ceiltexture = F_SKY1
#floortexture = FLAT20
#ceilheight = 256
#floorheight = 0
 
# This has something to do with the funny message displayed when 
# WinDEU starts...
#reminder1 = false
 
# Set this if you don't want to use 3D controls in Windows and dialog boxes
# (Can be changed in the preferences dialog box.)
3DControls=false
 
# Set this if you want the length of moving LineDefs to be displayed
# (Can be changed in the preferences dialog box.)
#DrawLength=true
 
# Set the priority of the nodes builder when rebuilding a level.
# This priority determines the minimum number of milliseconds the
# builder will compute before giving control back to Windows.
# If you set 20, it means WinDEU will gives back control to Windows
# approximately (at most) 50 times a second.
# A value of 0 means WinDEU WON'T multi-task.
# (Can be changed in the preferences dialog box.)
#buildpriority=25