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Sorcery is a school designed to be useful to a huge variety of character types and situations. It has very strong themes of metamagic abilities - changing how spells work or how they are cast for the Sorcerer. The abilities aren't necessarily better, just different.
Those trained in this school can gain the ability to reserve a percentage of their mana to make their personal enchantments self-cast with no expiration timer (up 100% of the time) using the various Spirit Link skills. The reservation cost depends on the % in the appropriate Spirit Link skill and Mysticism (to a smaller degree)

  • Currently, a few level one and level two skills can be learned by creating a new character.
  • *Spells 3-6 are learned from scrolls dropped in the new Biskalane Desert
Level Cost Name Based Stat NPC Chance
to Imp
1 500 Charged Clutch Korath 40
Efficiency Korath 500
Minor Spirit Link Korath 80
2 1000 Blood Magic Korath
Devotion Korath
Moderate Spirit Link Korath
3 2000 Entropy Scroll
Force Spike Scroll
Spirit Link Scroll
4 4000 Energy Scroll
Major Spirit Link Scroll
Will Surge Scroll
5 8000 Master Spirit Link Scroll
Volatile Focus Scroll
Inert Form Scroll
6 16000 Empowerment Scroll