Witchery

From Meridian 59 - Open Source Wiki
Jump to: navigation, search

Witchery is a very unique school of spells and skills practiced by the witches of Biskalane. Their magic comes not from the Meridian, but through alliances with demons from realms orthogonal to our very existence. As such, their abilities are unlike anything seen in our lands. It is this fundamental difference that allowed their magic to survive unscathed through the cataclysm centuries ago, while many other lands and magics were forever changed.

Witchery’s spells are all Hexes, which are debuffs that do not do anything themselves. Instead, they react to other conditions on the afflicted target. For example, they may increase fire damage taken, or reduce outgoing damage from melee weapons. Witchery’s skills increase hex duration, increase hex effectiveness, or reduce hex mana costs, reduce hex vigor costs, or offer hex resistance.

Hexes have an inherent 'limit' in number. The default limit is one, meaning a player or monster that already has a hex will lose a random hex if another is cast on him. Max number of hexes and replacement behavior can be modified in Witchery settings.

Hexes tend to have a very high mana and vigor casting cost, and long flat duration. Hexes all scale in effect based on caster ability and bonuses, as well as target Hex Resistance. Hexes inform the whole room when they are cast.

While Witchery magics are accessed through demons, those demons have ancient rivalries, and will not teach students from hated enemies. Xaerdun, the demon of greed, has no alliances or rivalries. All are offered knowledge and power through Xaerdun - for a price.

Those who draw power from an ancient pact with the demon Nequzon tend to favor magical combat and the untamed elements. Allies of Nequzon may not learn Iwodach magics.

Those who have learned from Iwodach draw their traditions from the ancient Biskalane battle witches. They favor scholarly knowledge employed through physical combat. Iwodach battle witches revile arcane Nequzon cowards.

Not all students of witchery are keen on harming others. The demoness Ventdal protected witches during their persecution, and she still protects those who forsake greed. She won't offer her power to followers of Xaerdun. (NPC humans will use these)

Nobody knows how to ally with the demon of sadism, Raumlar. His hexes are rare and powerful. (generally monster only hexes)

Iwodach

Witchery
Level Cost Name Reagents NPC Chance
to Imp
Training
Points
1 500 Weaken Iwodach
2 1000 Arcane Knowledge Iwodach
3 2000 Corruption Iwodach
Humility Iwodach
4 4000 Ancient Pact Iwodach
Efficient Casting Iwodach
5 8000 Frailty Iwodach
6 16000 Black Mantle Iwodach


Nequzon

Witchery
Level Cost Name Reagents NPC Chance
to Imp
Training
Points
1 500 Barbs
2 1000 Corrosion 2 Entroot Berry
3 2000 Algidity
Rote Memorization
4 4000 Conductivity
Flammability
5 8000 Vulnerability
6 16000 Ostracization


Ventdal

Witchery
Level Cost Name Reagents NPC Chance
to Imp
Training
Points
1 500 Nightgrip Vrinna 30
Sever 1Shock Fragment Vrinna 30
2 1000 Thorns Vrinna
Weariness Vrinna
3 2000 Becloud Vrinna
4 4000 Vengeance Vrinna
5 8000 Aversion Vrinna
Spiritual Wounds Vrinna
6 16000 Hermitage Vrinna

Xaerdun

Witchery
Level Cost Name Reagents NPC Chance
to Imp
Training
Points
1 500 Fester Xaerdun
Mute Xaerdun
2 1000 Exhaustion Xaerdun
Leeches 1 Herb Xaerdun
3 2000 Sap Xaerdun
4 4000 Bestill Xaerdun
5 8000 Slow Xaerdun
Unhallowed Runes Xaerdun
6 16000 Blood Runes Xaerdun