Hall of Heroes

From Meridian 59 - Open Source Wiki

Revision as of 04:09, 21 April 2019 by Skeksy (Talk | contribs)


Jump to: navigation, search

Description

The adventurer's hall on the island houses statues dedicated to Meridian's finest warriors.

Holding a statue will grant you a bio title. Holding a statue will grant you a 'crest' item, which has its own unique equipment slot so that you can always wear one. These crests can be be powerful, since only one person will ever have each at a given time, and you're able to compete over them by taking statues.

Greatest Adventurer (Crest of the Adventurer): Does nothing on its own, but can be enchanted with shard mods to customize it. (Other crests can't be enchanted)

Greatest Wizard (Crest of the Wizard): +20 spellpower, all schools.

Greatest Warrior (Crest of the Warrior): +5 melee damage, all weapons.

Shal (Crest of the Healer): While equipped, grants a level 6 shal 'group heal' spell.

Qor (Crest of the Necromancer): Animated minion limit is doubled. Currently goes from 4 to 8.

Faren (Crest of the Elementalist): While equipped, grants level 6 area spells Firestorm and Ice Nova.

Weaponcraft (Crest of the Soldier): +200 offense, double health regeneration.

Banditry (Crest of the Bandit): +200 defense, double tumbling.

Knightcraft (Crest of the Knight): 20% resistance to every individual physical damage type, and stun and knockback resistance.

Witchery (Crest of the Witch): +1 max hex.

Sorcery (Crest of the Sorcerer): Your elemental damage pierces enemy elemental resists. (Acid, fire, shock, cold, holy, unholy -25).

Jala (Crest of the Bard): Your songs can't be discorded.

Riija (Crest of the Trickster): Your illusionary damage never 'heals back' on victims.

Kraanan (Crest of the Juggernaut): Your buffs can't be purged.

Alchemy (Crest of the Alchemist): ?

  • You must have played in the last 60 days.
  • You must be within 5 hp of your max (gives some leeway on soth / ao3 and death).
  • You must have level 5 or more in the school if it's a specific statue.


The statues also now function correctly for today's state of the game. First off, inactive users are no longer counted. It didn't add anything to the game having the statues owned by people who hadn't logged on in years. Next, the statues are no longer based on total %s, because that doesn't really make sense when you can reincarnate and meditate into anything. So, instead:

Greatest Adventurer goes to the character with the highest total accumulated wisdom. Greatest Wizard goes to the character with level 6s in the most magic schools, then with highest mana if tied, then with accumulated wisdom if tied. Greatest Warrior goes to the character with level 6s in the most weapon schools, then with the highest health if tied, then with accumulated wisdom if tied. Master of Riija goes to a level 6 Riija character with the highest Intellect, then with accumulated wisdom if tied. Master of Faren goes to a level 6 Faren character with the highest Mysticism, then with accumulated wisdom if tied. Master of Kraan goes to a level 6 Kraan character with the highest Stamina, then with accumulated wisdom if tied. Master of Shal goes to a level 6 Shal character with the highest Karma, then with accumulated wisdom if tied. Master of Qor goes to a level 6 Qor character with the lowest Karma, then with accumulated wisdom if tied. Master of Jala goes to a level 6 Jala character with the highest Mana, then with accumulated wisdom if tied. Master of WC goes to a level 6 WC character with the highest Agility, then with accumulated wisdom if tied. Master of KC goes to a level 6 KC character with the highest Might, then with accumulated wisdom if tied. Master of Banditry goes to a level 6 Banditry character with the highest Aim, then with accumulated wisdom if tied. Master of Sorcery goes to a level 6 Sorcery character with the highest Mysticism, then with accumulated wisdom if tied. Master of Witchery goes to a level 6 Witchery character with the highest Mysticism, then with accumulated wisdom if tied. Master of Alchemy goes to a random user at this time. These rules were chosen so that players who have more accumulated wisdom can't simply reincarnate into a new spec and take statues. Those players who have dedicated time, stats, and equipment into raising Agility, for example, can keep the Master role over someone with higher Wisdom.

The statues have the hierarchy listed, and you can't have more than one, so if you qualify for Greatest Wizard while having Jala 6, you won't also get the Jala statue.

Yes, the statues as designed have varying difficulties of achieving and maintaining maximum status. For example, with Shal and Qor, there's a heavier emphasis on wisdom, since Karma's simple to maintain at 100/-100.

The statues update on patch days and then every 24 hours. If your statue looks goofy, change your clothes, and the statue will follow suit at the 24 hour refresh time. In cases where the notes say 'mana', it means max mana when not counting reservation. You won't lose a statue just because you reserved some buffs. For mana and health, all other modifiers count. Zealous Fervor, Crystalize Mana, items, etc.