Difference between revisions of "Lava frog"

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==Rewards==
 
==Rewards==
Level 200 gear including clothes, some of which has a chance to cast spells on enemies or the wearer.
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[[Scale Armor]]<br>
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[[Chain Armor]]<br>
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[[Mystic Sword]]<br>
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[[Leather Armor]]<br>
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[[Plate Armor]]<br>
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[[Hammer]]<br>
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[[Gold Round Shield]]<br>
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[[Knight Shield]]<br>
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[[Small Round Shield]]<br>
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[[Steel Shield]]<br>
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[[Beer Mug]]<br>
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[[Mace]]<br>
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[[Short Sword]]<br>
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[[Shard|Shard of Empowerment]]<br>
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[[Scimitar]]<br>
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[[Pants]]<br>
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[[Helm]]<br>
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[[Shirt]]<br>
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[[Sylvan Shield]]<br>
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[[Knight Helm]]<br>
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[[Runed Helm]]<br>
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[[Spiked Helm]]<br>
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[[Diamond]]<br>
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[[Polished Seraphym]]<br>
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[[Sapphire]]<br>
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[[Ruby]]<br>
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[[Emerald]]<br>
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Much of the clothes and armor dropped are enchanted with the ability to cast spells on you or your enemy.
  
 
Magical weapons
 
Magical weapons

Latest revision as of 12:58, 9 June 2019

7elJ5FL.png

Description

A creature of flame and hunger stands before you. According to the nomads, this is a greater flame entity attracted here by the Shrine of the Harnessed Flame. Ancient sorcerers fed it runed armor so that its stomach would empower the runes with magic spells. Unfortunately, nobody has been around to feed the lava frog in centuries, so it is in no mood to cooperate.

Located in Shrine of the Harnessed Flame deep within the Maze

Comments

Deals fire damage in melee. While its melee hits aren't terribly damaging with high fire resistance, it casts Blast of Fire fairly regularly which does decent damage. In the center of the room is a totem that casts Flammability, just to make things exciting. The suffocating heat in the room increases the vigor cost of all abilities and attacks, so bring food.

Rewards

Scale Armor
Chain Armor
Mystic Sword
Leather Armor
Plate Armor
Hammer
Gold Round Shield
Knight Shield
Small Round Shield
Steel Shield
Beer Mug
Mace
Short Sword
Shard of Empowerment
Scimitar
Pants
Helm
Shirt
Sylvan Shield
Knight Helm
Runed Helm
Spiked Helm
Diamond
Polished Seraphym
Sapphire
Ruby
Emerald

Much of the clothes and armor dropped are enchanted with the ability to cast spells on you or your enemy.

Magical weapons

Gives a bonus of 2000 experience when killed and 1000-3000 training points.

Resistances
Weapon 0
Magic Weapons 0
Nerudite 0
Bludgeon 0
Pierce 0
Slash 0
Thrust 0
Magic 0
Acid 0
Cold -20
Fire 300
Shock 0
Quake 0
Holy 0
Unholy 0