Revision as of 14:07, 6 June 2014 by Admin
Open Meridian Project
We are The Open Meridian Project, a loose knit group of people working on a new expansion, and a new 3d client for the legacy MMO, Meridian 59.
Meridian 59 was first launched in December 1995, making it the first commercial 3d MUD. It is a skill based game, there are no levels in the traditional sense, and is known for an excellent PvP experience. It was open-sourced in February 2010 under the GPLv2. The artwork and some 3rd party licensed tools were not included.
Meridian 59 is based on old school '90s principles, characterized by hardcore PvP, open-world competition, and an avoidance of level, class, and treadmill systems. Rather, you will build your adventurer by exploring and playing with the skills and spells you like, growing your abilities independent of any artificial levels or classes. The unique fantasy world of Meridian 59 offers exploration, combat, and political drama.
- Write one or many new expansion(s) to Meridian 59
- Write tools that make administering meridian server easier
- Write a login server that supports multiple servers
- Fix or replace the antiquated room editor
- Make the game as user friendly as possibile (Tutorials, etc.)
- Tools and Systems
- Room editor
- Database connectivity
- Login server
- New content
Meridian 59 Gameplay
Every starting adventurer begins with a combination of 200 stat points.
|Might||A measure of physical strength and carrying capacity.|
|Intellect||A measure of mental strength and learning capacity.|
|Stamina||Tough adventurers can take more punishment and recover faster.|
|Agility||Quick adventurers are better at the defensive arts.|
|Mysticism||Every adventurer has a certain capability for magic and mana.|
|Aim||A true aim will help attacks land on enemies.|
Skill & Spell Schools
There are seven major schools of abilities in Meridian 59. You may work your way up through them in any combination you choose, limited only in total sum by your character's Intellect. Smarter characters can learn more spells and skills total.
Aside from the non-magical fighting abilities of the Weaponcraft school, the magical schools are named after, and powered by, their sponsored God. According to legend, the Gods were once great adventurers who became one with the source of all magic in order to save the world. Ever after, the pathways to power they formed remained open, allowing others to follow in their footsteps.
|Weaponcraft||Various||Based on Might, Stamina, Agility, and Aim, this is the school of physical combat.|
|Kraanan||Stamina||The warrior god Kraanan offers a range of offensive and defensive buffs.|
|Shal'ille||Mysticism||The goddess of goodness and light offers holy followers powers of healing and defense.|
|Qor||Mysticism||The goddess of evil and darkness offers unholy followers murderous capabilities.|
|Faren||Mysticism||The god of nature empowers his disciples with mastery over the elements.|
|Riija||Intellect||Disciples of the trickster god employ illusions and stealth to great effect.|
|Jala||Intellect||The goddess of Bards offers numerous magical songs that can both help and harm.|