Main Page

From Meridian 59 - Open Source Wiki

Revision as of 14:07, 6 June 2014 by Admin (Talk)

Jump to: navigation, search

Open Meridian Project

We are The Open Meridian Project, a loose knit group of people working on a new expansion, and a new 3d client for the legacy MMO, Meridian 59.

Meridian 59 was first launched in December 1995, making it the first commercial 3d MUD. It is a skill based game, there are no levels in the traditional sense, and is known for an excellent PvP experience. It was open-sourced in February 2010 under the GPLv2. The artwork and some 3rd party licensed tools were not included.

Meridian 59 is based on old school '90s principles, characterized by hardcore PvP, open-world competition, and an avoidance of level, class, and treadmill systems. Rather, you will build your adventurer by exploring and playing with the skills and spells you like, growing your abilities independent of any artificial levels or classes. The unique fantasy world of Meridian 59 offers exploration, combat, and political drama.

Important Links

Open Meridian Project Homepage

Open Meridian Project Forums

Server/Tools/Old Client Project on Github

New Ogre3d Client Project on Google Code

Long-term Goals

  • Write one or many new expansion(s) to Meridian 59
  • Write tools that make administering meridian server easier
  • Write a login server that supports multiple servers
  • Fix or replace the antiquated room editor
  • Make the game as user friendly as possibile (Tutorials, etc.)

Current Focus

  • Tools and Systems
    • Room editor
    • Database connectivity
    • Login server
  • New content
    • Monsters
    • NPCs
    • Rooms
    • Lore
    • Items
    • Quests

Meridian 59 Gameplay


Every starting adventurer begins with a combination of 200 stat points.

Stat Description
Might A measure of physical strength and carrying capacity.
Intellect A measure of mental strength and learning capacity.
Stamina Tough adventurers can take more punishment and recover faster.
Agility Quick adventurers are better at the defensive arts.
Mysticism Every adventurer has a certain capability for magic and mana.
Aim A true aim will help attacks land on enemies.

Skill & Spell Schools

There are seven major schools of abilities in Meridian 59. You may work your way up through them in any combination you choose, limited only in total sum by your character's Intellect. Smarter characters can learn more spells and skills total.

Aside from the non-magical fighting abilities of the Weaponcraft school, the magical schools are named after, and powered by, their sponsored God. According to legend, the Gods were once great adventurers who became one with the source of all magic in order to save the world. Ever after, the pathways to power they formed remained open, allowing others to follow in their footsteps.

Name Primary Stat Description
Weaponcraft Various Based on Might, Stamina, Agility, and Aim, this is the school of physical combat.
Kraanan Stamina The warrior god Kraanan offers a range of offensive and defensive buffs.
Shal'ille Mysticism The goddess of goodness and light offers holy followers powers of healing and defense.
Qor Mysticism The goddess of evil and darkness offers unholy followers murderous capabilities.
Faren Mysticism The god of nature empowers his disciples with mastery over the elements.
Riija Intellect Disciples of the trickster god employ illusions and stealth to great effect.
Jala Intellect The goddess of Bards offers numerous magical songs that can both help and harm.











Ko'catan Jungle

Development Information