Difference between revisions of "Sorcery"

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Sorcery is a school designed to be useful to a huge variety of character types and situations. It has very strong themes of metamagic abilities - changing how spells work or how they are cast for the Sorcerer. The abilities aren't necessarily better, just different.   
 
Sorcery is a school designed to be useful to a huge variety of character types and situations. It has very strong themes of metamagic abilities - changing how spells work or how they are cast for the Sorcerer. The abilities aren't necessarily better, just different.   
 
<br>Those trained in this school can gain the ability to reserve a percentage of their mana to make their personal enchantments self-cast with no expiration timer (up 100% of the time) using the various Spirit Link skills.  The reservation cost depends on the % in the appropriate Spirit Link skill and % in the spell being reserved.
 
<br>Those trained in this school can gain the ability to reserve a percentage of their mana to make their personal enchantments self-cast with no expiration timer (up 100% of the time) using the various Spirit Link skills.  The reservation cost depends on the % in the appropriate Spirit Link skill and % in the spell being reserved.
* *Spells 3-6 are learned from scrolls dropped in the Biskalane Desert
+
* *Spells 3-6 are learned from scrolls dropped in the Biskalane Desert and [[Maze]]
 
* Sorcery is aligned with the Princess faction.
 
* Sorcery is aligned with the Princess faction.
 
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{| border="1"
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|[[Spirit Link]]
 
|[[Spirit Link]]
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|[[Mysticism]]
 
|Scroll
 
|Scroll
 
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|rowspan="3"|4000
 
|rowspan="3"|4000
 
|[[Energy]]
 
|[[Energy]]
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|[[Mysticism]]
 
|Scroll
 
|Scroll
 
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|[[Will Surge]]
 
|[[Will Surge]]
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|[[Stamina]]
 
|Scroll
 
|Scroll
 
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Latest revision as of 15:38, 9 May 2019

Sorcery is a school designed to be useful to a huge variety of character types and situations. It has very strong themes of metamagic abilities - changing how spells work or how they are cast for the Sorcerer. The abilities aren't necessarily better, just different.
Those trained in this school can gain the ability to reserve a percentage of their mana to make their personal enchantments self-cast with no expiration timer (up 100% of the time) using the various Spirit Link skills. The reservation cost depends on the % in the appropriate Spirit Link skill and % in the spell being reserved.

  • *Spells 3-6 are learned from scrolls dropped in the Biskalane Desert and Maze
  • Sorcery is aligned with the Princess faction.
Sorcery
Level Cost Name Based Stat NPC Chance
to Imp
Training
Points
1 500 Charged Clutch Intellect Korath 40
Efficiency Intellect Korath 90
Minor Spirit Link Intellect Korath 20
2 1000 Blood Magic Intellect Korath 40
Devotion Mysticism Korath 70
Moderate Spirit Link Intellect Korath 40
3 2000 Entropy Mysticism Scroll 80
Force Spike Mysticism Scroll 80
Spirit Link Mysticism Scroll 50
4 4000 Energy Mysticism Scroll
Major Spirit Link Scroll
Will Surge Stamina Scroll 70
5 8000 Master Spirit Link Scroll
Volatile Focus Scroll
Inert Form Scroll
6 16000 Empowerment Scroll