Difference between revisions of "Amulet of the Three"

From Meridian 59 - Open Source Wiki
Jump to: navigation, search
(Updated for current state of game)
Line 12: Line 12:
*+2 [[Stamina]]
*+2 [[Stamina]]
*+5 [[Agility]]
*+5 [[Agility]]
*+5 [[Myst]]
*+5 [[Mysticism]]
*+5 [[Aim]]
*+5 [[Aim]]

Revision as of 17:15, 29 May 2018

Amulet of the three.

There is something deeply disturbing about this amulet. When you look at it in the corner of your eye, you can almost see the evil pouring forth from it.

You must have at least 61HP.

The amulet has a 'hunger' and requires periodic killing. :

It will add mana to the wearer for every creature or player killed in their area. The most mana is gained from positive karma creatures such as Lupoggs. The Necromancer does not have to have killed the creature or player to gain mana in this way. Because nothing says evil like stealing the souls of the fallen to regain mana like some sort of savage.

Repeatedly tugging on the Amulet will cause you progressively large amounts of damage. When you die the amulet will re-spawn at the location it was found. Maybe you should think twice before putting deeply disturbing amulets on your neck, especially ones found on the floor of an ancient, evil city.

Necromancers are now able to use gods gifts while wearing an Amulet of the Three. It turns gray items such as jerkins and Qor master's robes to red. If dispel illusion is cast in the Necromancer's vicinity they are revealed with gray skin and red eyes. While in this form they will take more damage but also deal more damage in combat.

  • To get one, visit the Goad in Goad's Arena inside Brax and check his bio.


Name Value
Weight 25ems
Mendable No
Enchantable YES
Protection vs Magic No
Magical Find No