Difference between revisions of "Bestiary"
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|Summons a cosmic horror of unknown strength.
|Summons a cosmic horror of unknown strength.
Latest revision as of 11:46, 26 May 2020
Bestiary is a school of flora and fauna research & applied knowledge, which comes in many forms.
The creatures of Meridian can be charmed, spoken with, made peace with, antagonized, studied, and even commanded. By applying Bestiary, one can become a druid aided by beasts of the forest, a necromancer sending forth armies of the undead, or a hero leading troops into battle. Knowledge has no bias toward any of these ends. It is solely up to you.
Spellpower is very important for this school. It's possible for monsters to recover from charm attempts faster than you are applying charm if you aren't dealing enough damage, or if your spellpower is too low. Some of the charms are boosted by Faren's Mana Focus. Check their description to find out more.
Bestiary gets a spellpower bonus equal to +1 per 5 points of maximum vigor you have. This represents your biological willpower and capacity. If you have 80 maximum vigor, your bonus is +16. If you increase that by reincarnating into a sturdier race or by equipping gear with maximum vigor bonuses, your bestiary spellpower will also rise.
To charm a monster out in the world, a Bestiary mage must employ the proper attack spell for the creature's bio-type. For example, 'crawling charm' will charm an insect, but not an undead. Each attack with the charm spell will apply a spellpower-proportional amount of 'charmed' status, which lowers the damage the target deals as they lose the will to harm you. When the target has more 'charmed' status than remaining health, they will fall under your control, assuming you have enough Leadership.
Your capacity to command minions is determined by your Leadership stat, which is equal to your base maximum health up to 100. Your natural Leadership can go no further than that, but can be boosted by the Bestiary skills Willpower and Soul Domination, which can both double it, up to 400. They also double any Leadership bonuses you get from your gear. For example, a True Lute gives +15 Leadership. With 99% Willpower, that becomes +30, and with 99% Soul Domination, that becomes +60. Each monster has a Leadership cost to control, representing their power and utility as a minion, which you can determine with the Study Compliance spell. Monsters of similar level but disparate usefulness as minions will have very different Leadership costs. For example, an Air Elemental is only level 170, but requires 400 Leadership to control, due to its wildly powerful lightning bolts.
Monsters will also shrug off your charm at various rates. To secure a minion's loyalty, binding spells such as 'bind creature,' 'righteous authority,' and 'dominate will' can increase the time they serve you. Higher level binding spells can make a creature your minion indefinitely.
If your minion dies, you can save their body with a 'preserve specimen' spell and return to the Adventurer's League morgue to resurrect them. If you know the higher level spell 'vivify specimen,' you can do this yourself in the wild.
If you have bardic tendencies, your minions can enjoy the benefits of any of your Jala songs, provided they are close enough to hear them - but your enemies will also be boosted, so sing carefully.
If you are a disciple of Shal'ille, you can cast minor heal, hospice, and major heal on monsters. The same is true of followers of Faren and their Cauterize spell.
|Level||Cost||Name||Primary Stat||Type||NPC||Effect||Meditate Ratio|
|1||500||Crawling Charm||Intellect||Attack Spell||Princess Kateriina||A low-damage low-range attack spell that can charm insects.||20|
|Summon Abomination||Intellect||Summon Spell||Princess Kateriina||Summons a cosmic horror of unknown strength.||20|
|Creature Speak||Intellect||Pacify Spell||Princess Kateriina||Attempts to speak with a monster based on your skill in its language.
Success will create a truce with the target.
|Mark of Aggression||Intellect||Command Spell||Princess Kateriina||Commands your minions to attack the target above all other concerns.||10|
|Study Mysticals||Intellect||Information Spell||Princess Kateriina||Study a creature to learn what spells it can cast,
and whether those spells are for melee, ranged, ally, or other.
|Release Minion||Intellect||Command Spell||Princess Kateriina||Releases a minion from your service.||10|
|Preserve Specimen||Intellect||Corpse Spell||Princess Kateriina||Retain a recently deceased minion's body, so that it can be resurrected later.||20|
|Skitteratic Language||Intellect||Language Skill||Princess Kateriina||The language of insects.||10|
|2||1000||Verdant Charm||Intellect||Attack Spell||Princess Kateriina||A low-damage low-range attack spell that can charm plants.||25|
|Study Physicals||Intellect||Information Spell||Princess Kateriina||Study a creature to learn its various resistances.||20|
|Soothing Presence||Intellect||Personal Enchantment||Princess Kateriina||Lower the aggro from creatures in areas through which you pass.||20|
|Towering Presence||Intellect||Personal Enchantment||Princess Kateriina||Increase the aggro from creatures in areas through which you pass.||20|
|Sylvan Language||Intellect||Language Skill||Princess Kateriina||The language of fairies and the forest.||20|
|Amphibic Language||Intellect||Language Skill||Princess Kateriina||The language of amphibians and aquatic creatures.||20|
|Taskmaster||Intellect||Minion Speed Skill||Princess Kateriina||Increases the movement speed of your minions.||10|
|3||2000||Primal Charm||Intellect||Attack Spell||Princess Kateriina||A low-damage low-range attack spell that can charm animals.||30|
|Summon Elephant||Intellect||Summon Spell||Princess Kateriina||Summons a wild elephant that will always be loyal to you.||30|
|Bind Creature||Intellect||Loyalty Spell||Princess Kateriina||Binds a creature's loyalty to your will for a far greater duration than a simple charm.||30|
|Study Compliance||Intellect||Information Spell||Princess Kateriina||Studies a creature's Leadership cost.||10|
|Waterbreathing||Intellect||Personal Enchantment||Princess Kateriina||Enhances your lungs with techniques learned from the natural world,
extending the amount of time you can spend underwater.
|Willpower||Intellect||Leadership Skill||Princess Kateriina||Multiplies your Leadership capacity by up to double.||60|
|Birdsong Language||Intellect||Language Skill||Princess Kateriina||The language of the Avars and other avians.||30|
|Orcish Language||Intellect||Language Skill||Princess Kateriina||The language of the orcs and other cave-dwelling creatures.||30|
|4||4000||Convoke||Intellect||Movement Spell||Princess Kateriina||Teleports all of your minions to you.||20|
|Summon Spirit Wolf||Intellect||Summon Spell||Princess Kateriina||Summons a spiritual wolf that will always be loyal to you.||35|
|Gift of Vitality||Intellect||Healing Spell||Princess Kateriina||Sacrifice health to heal your minions.||40|
|Gift of Spirit||Intellect||Rejuvenation Spell||Princess Kateriina||Sacrifice mana to rejuvenate your minions.||40|
|Mark of Defense||Intellect||Command Spell||Princess Kateriina||Commands your minions to cast defensive spells on you.||40|
|Primal Language||Intellect||Language Skill||Princess Kateriina||The language of animals.||40|
|Trollimaic||Intellect||Language Skill||Princess Kateriina||The language of trolls and mountain-dwelling creatures.||40|
|5||8000||Vivify Specimen||Intellect||Resurrection Spell||Princess Kateriina||Attempt to bring one of your preserved minions back to life.||70|
|Righteous Authority||Intellect||Loyalty Spell||Princess Kateriina||Permanently bind good creatures to your will. Requires good karma.||50|
|Dominate Will||Intellect||Loyalty Spell||Princess Kateriina||Permanently bind evil creatures to your will. Requires negative karma.||50|
|Animated Charm||Intellect||Attack Spell||Princess Kateriina||A low-damage low-range attack spell that can charm undead. Requires negative karma.||50|
|Inspiring Charm||Intellect||Attack Spell||Princess Kateriina||A low-damage low-range attack spell that can charm living humanoids. Requires positive karma.||50|
|Soul Domination||Intellect||Leadership Skill||Princess Kateriina||Multiplies your Leadership capacity by up to double.||80|
|Mark of Magic||Intellect||Command Spell||Princess Kateriina||Commands your minions to cast offensive spells at the target.||60|
|6||16000||Prismatic Charm||Intellect||Attack Spell||Princess Kateriina||A low-damage low-range attack spell that can charm elementals.||60|
|Draconic Language||Intellect||Language Skill||Princess Kateriina||The language of dragons and draconic beings.||60|
|Create Golem||Intellect||Summon Spell||Princess Kateriina||Creates an enormous battle golem made of nerudite ore.||100|
- Much of the monster dialogue when you Creature Speak monsters was written by a new contributor, SunnyCatt.