Difference between revisions of "Sorcery"

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Revision as of 20:00, 10 June 2018

Sorcery is a school designed to be useful to a huge variety of character types and situations. It has very strong themes of metamagic abilities - changing how spells work or how they are cast for the Sorcerer. The abilities aren't necessarily better, just different.
Those trained in this school can gain the ability to reserve a percentage of their mana to make their personal enchantments self-cast with no expiration timer (up 100% of the time) using the various Spirit Link skills. The reservation cost depends on the % in the appropriate Spirit Link skill and % in the spell being reserved.

  • Currently, a few level one and level two skills can be learned by creating a new character.
  • *Spells 3-6 are learned from scrolls dropped in the Biskalane Desert
  • Sorcery is aligned with the Princess faction.
Level Cost Name Based Stat NPC Chance
to Imp
1 500 Charged Clutch Intellect Korath 40
Efficiency Intellect Korath 90
Minor Spirit Link Intellect Korath 20
2 1000 Blood Magic Intellect Korath 180
Devotion Mysticism Korath 70
Moderate Spirit Link Intellect Korath 40
3 2000 Entropy Mysticism Scroll 80
Force Spike Mysticism Scroll 80
Spirit Link Scroll 50
4 4000 Energy Scroll
Major Spirit Link Scroll
Will Surge Scroll
5 8000 Master Spirit Link Scroll
Volatile Focus Scroll
Inert Form Scroll
6 16000 Empowerment Scroll