Revision as of 09:42, 23 February 2015 by Blueness
Players can work together in a new instanced challenge.
Say "start solo survival" in any safe area to begin a survival challenge by yourself.
Say "start guild survival" in any safe area to begin a survival challenge that your other guild members have one minute to join. Your guild can only run one survival at once. If you're too late, you can't join.
Say "start public survival" in any safe area to begin a survival challenge that anyone on the server can join in the next five minutes. The server will only allow one public survival at any given time. If you're too late, you can't join until everyone inside dies.
Say "join guild survival" in any safe area to do the expected.
Say "join public survival" in any safe area to do the expected.
If you wish to exit the area, log out of the game and when you will return to the last safe zone you were in.
Reagents are consumed during arena rounds.
+50 shillings per kill every level, +1 TP every level, +1 item dropped every 4 levels, +1 xp per 5 levels (Subject to change depending on balance issues.)
The survival arena will be a random Monster Room with similar spawn points, lighting, etc. A survival room can spawn almost any monster type, along with 1 boss and 2 minibosses each round.
The round only advances once players complete a certain number of kills and, at times, a boss or two miniboss kills.
Players share a pool of extra lives. If you die and have lives left, you will use up a life and respawn at the blink spot with full health and mana.
Extra lives can be gained by doing certain challenges. For right now, those are (at random) killing a boss, killing two minibosses, or killing another player.
Players can murder each other at any time without using up a 'life' - and the victims are expelled from survival.
There are no consequences for dying in a survival arena, and reagents / arrows are not consumed.
You can improve and gain XP in a survival arena.
Each round clears all mobs for 20 seconds, after which harder monsters appear for the next level. Rewards increase each level.